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Talk
gio. 19/11 - 17:00

Scoring Alan Wake 2 and Control Resonant: music as storytelling, atmosphere and gameplay (Co-curated with IGDA Italy and Let the Music Play Games)

Tech
BASE Milano
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Linecheck
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How do you compose music for a story whose pace and tension are shaped by the player? Through the creative work of Finnish composer Petri Alanko on Alan Wake 2 and Control Resonant, the distinctive challenges of scoring for an interactive medium come into focus. From developing sonic identities for characters and environments to blurring the boundaries between music, ambience and sound design, a video game score can shape tension, emotion and narrative while adapting to the unpredictable rhythm of gameplay. Moving from the survival horror of Alan Wake 2 to the action of Control Resonant, the two games offer a compelling case study of how scoring for video games differs from composing for linear media, revealing the creative potential of music as an integral part of storytelling, world-building and interactive experience.


Access to the talk is included with a Linecheck Meeting Pass or Single Day Ticket.

Discover the full programme at linecheck.it.

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